Simple Minds Sparkle In The Rain Rarest

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The New New Guinea, by Beatrice Grimshaw, free ebook. .according to www.simpleminds.org. 'The limited edition picture disc is the rarest Simple Minds picture disc to track down. Collectors should ensure it's still got its original transparent, stickered sleeve'. Up on the Catwalk. The third and final single from Sparkle In The Rain, released to drum up support for the second visit to.

• Although makes extensive use of, he's ended most of his fights in the entire series thus far. In some cases, this was necessitated by him using up most of his chakra using his advanced jutsu. • There's also Shikamaru's shadow manipulation jutsu, which never changes its basic function throughout the series (ensnaring and controlling people with their shadows), yet Shikamaru uses it efficiently and in a variety of methods. Overall, he's definitely a boring fighter, but far more practical at getting the job done than many others. • Though for the first half of the series his technique is really more boring but useless. It requires him to be motionless to use. Shikamaru can only stretch it as as far as his shadow is long (meaning both that his technique is dependent on the environment and that it's easy for an enemy to see it coming).

Simple Minds Sparkle In The Rain Rarest

He's stuck making the same motions his enemy does even if he catches the enemy, and even if all that fall into place perfectly, the enemy could potentially just flat out be strong enough to over power it. He compares how useless his ability is with how it took him several episodes of constant planning and tactics to still fail with the technique, while Temari won with a single move. • This is also why Kakashi has been. His signature skill is an electricity fueled punch in a series with, and His approach to summoning is a perfect example. Most people summon massive creatures to fight for them, Kakashi summons hunting hounds, who are much more useful for a ninja in most situations. • Kunai are excessively boring, compared to the high powered pseudo-magic jutsus. Still, stabbing a guy is a great way to mess up his day.

• Tsunade is incredibly dull compared to other S-rank ninja who almost all use immensely impressive ninjutsu to fight. Instead, she uses and a which make her physically stronger than anyone else and capable of tanking nearly any attack respectively. • One of Kakashi's first lessons to his team involves focusing their chakra to their feet so they can climb up walls, with a more advanced version allowing them to stand on water. The real utility of this is how it improves one's chakra control, which is essential for making one's jutsus more effective and chakra-efficient. • has Ichigo, who in a world where shikais and bankais give elemental abilities to weapons, turn them into entirely different weapons, summon giant poison baby familiars, win most fights by simply slashing and shooting blasts with varying levels of power. • Kenpachi Zaraki is a beast who relies on brute force but his ace in the hole is to hold his sword with two hands and swing normally. • Hanataro's zanpakuto is useless for fighting, but its ability to heal any wound it 'slashes' makes it the perfect medical device.

Course, this summarizes Hanataro's boring yet greatly underappreciated character; not a fighter in any form of the word, yet one of the best healers in the Gotei 13. For example, he was the one who brought Renji back to full form after the latter was beaten and nearly torn apart by Byakuya several times over.

• Sure, Hanataro is an amazing healer, but he only did the patch up work after Byakuya ripped Renji in half. He outright says that some one else (his Captain, Retsu Unohana) did most of the work.

• Gin Ichimaru's bankai is this. His sword at basic can hit you from a distance. His bankai upgrades this to roughly 13 km, and extend/ contract at near hypersonic speeds, making it essentially a handheld railgun/sniper rifle combo. Lastly, he later reveals that it has a cell-destroying poison that WILL dissolve on verbal command. To top it off, given his tendency to outright lie or omit details about his powers, then he can win virtually any battle easily by nicking you once. • Yamamoto's bankai, Zanka No Tachi.

Far from the most visually impressive bankai in the series, but with destructive power far beyond what most are capable of, even with just its passive abilities. • For the characters of any race in general, their natural ability is this. Certainly, Shinigami and Quincy have various powerful spells at their disposal, but a number of them require incantations and/or preparation to cast at full power, which leaves such spells as if you aren't a master at using them. On the other hand, a person's natural ability (Zanpakuto or Schrift) is generally their first resort in battle, and the most effective one in an intense battle where the time to prepare spells doesn't exist.

• The technique from. It's the most generally useful technique in the entire story because it doesn't rely on power levels.

• Gets a lampshade in when Gohan asks if Krillin thought to just use the to kill Frieza when he was blinded (he didn't). • is that after Goku's battle against Beerus in, he reached the conclusion that it is overall better to just train his base and Super Saiyan forms to become stronger instead of relying on transformations, since Super Saiyan 2 and 3 are little more than extensions to the normal Super Saiyan form that. In the transformations Goku uses regularly are his Super Saiyan form and his Super Saiyan God Super Saiyan form, which is just Super Saiyan merged with godly energy. He does uses Super Saiyan 2 and even goes Super Saiyan 3 to showoff to Future Trunks, but Super Saiyan 2 is treated an in-between transformation that Goku uses when he wants to test opponents who surpass him as a regular Super Saiyan. • Most fights end after the second or third exchange and a character (Izawa) constantly reminds everyone else that basic movements are the best option; he claims that he doesn't do it because it looks cool, but because it's the safest way to go. Also, there's a fight that Yuu wins by using only left straights because his opponent was bigger, stronger and had longer reach than him, so using anything but a left straight would be too dangerous. A character even complains about this because he was expecting more from the fight.

•: • Mazinger's are one of the most boring weapons of the titular, lacking from the inherent visual awesomeness and raw power of the, the or the. However it is Mazinger-Z's most used weapon in the series. Because they are powerful enough to have the work done, cost-efficient and can be shot many times in quick sucession (Kouji can't use Mazinger's recklessly ).

Also, in the original manga Kouji dealt with the enemy by punching it and kicking it and using a weapon to finish it more often than not. Less spectacular? Effective, regardles? • Of course, this doesn't hold true in, where the Photon Beams become straight-up.

• In one episode Kouji could not use Mazinger-Z since the Pilder was destroyed. So he destroyed one of the of Archduke Gorgon by planting landmines and luring it to step on them. Not so impressive like a giant robot, but effective.

• In the same vein that the example, the various vulcan cannons in the metaseries. They're too weak to completely defeat an enemy mobile suit, but their primary purpose is shooting down enemy aircraft and missiles, which conserves ammunition for stronger targets. • One rare case where is in, where one of the is the very definition of, literally shedding everything except the parts that were absolutely necessary to operate in order to give it incredible running speed. Garrod couldn't hit it with his beam rifle, but his vulcans tore through it like paper. • Nine times out of ten, the Earth-based factions tend to run on this trope, keeping to one type of Mobile Suit and giving it different variants over the flashier suits that are spat out by those in space.

Of note are the GMs of and the GN-Xs of. The GM is the original mass-produced version of the Gundam and variants of it exist all the way to at least the era of. Even the Jegan, introduced in that movie, is derived from the GM. They have no transformation gimmicks or heavy weaponry or built for Newtypes; they're just normal Mobile Suits with standardized weaponry. The GN-X were essentially the Earth forces' means to catch up with Celestial Being's Gundams, even if their power source was an incomplete version of what the Gundams used. By the time of, they've gone up to a GN-X IV and most of those are just refurbished GN-X units that made it all the way to that state. • and go out of its way to avert this trope.

As Meijin Kawaguchi III is fond of saying, 'Gunpla is freedom!' , meaning that you can do whatever you want with your model and trying to constrain your ideas within the boundaries of the original Gundam canon just limits your potential. So 'straight builds' will just get wrecked by the girl who combined the with one of the 's weapon packs, the guy who gave the an and a that lets it pull off a, or the guy who turned the into an old-school with,, and a. • On the other side of the coin, sometimes straight-builds can still perform well, but this mainly because more mundane factors (like build quality, the operator's fighting skills, and good old-fashioned ) help bridge the gap. Two prominent examples from Try include Simon Izuna and his and Lucas Nemesis's, the latter of whom manages to go toe-to-toe with Wilfred Kijima, who's not only an incredibly talented fighter but has a highly customized -style Gunpla. •: Black Star and Mifune deciding to finish their final fight on even ground as swordsmen (just ordinary katana, or as close as Tsubaki could make herself) makes for one of the and moments in the series.

• The advice of Gavrill from for the school students is a combination of this,, and. Gavrill: * to a boy* You wanna be popular with the girls?

Get plastic surgery and transfer to another school. Also, practice talking to people a lot. And if you need to, lie to women or buy them off with money. • Most of the main characters of the franchise use transforming weapons with built-in A.I.

(of various levels of sophistication) called Intelligent Devices. However, most mages in the universe of the series instead use Storage Devices, which have no A.I. And are limited to only one active form and one inactive form, but apparently process magic faster. • In, Miharu is implied to have an ability like this in the PSP game, enabling her to sense which of her tiles are dangerous to discard, which doesn't help her win hands but prevents her from playing into anyone else's. As such, she only loses 1,200 points in the sergeant round of the prefectural finals, less points than any of her other opponents, and enables her school to keep first place for the moment. • Nodoka lacks any special powers or awareness of other people's powers and therefore rarely gets substantial wins. She makes up for it by winning a lot of hands and not letting people get wins off her discards.

• This trope is applied to jobs in. When a class of students is asked what kind of careers they want, most chose glamorous jobs like being an actor or an athlete, with Noguchi (who wants to be a salaryman) being mocked for a lack of imagination. Their teacher reminds them that for the glamorous careers, your time in the spotlight will eventually end and then you will have no job security. Finger Pro 9 03 Windows Vista. For people who want to raise a family, the stable, secure job of an office drone is a much better way to go, with benefits like a health plan and a pension making things easier for you in the long run.

• The Kuromorimine Women's College Sensha-Do team in. Kuromorimine lacks both flashy tricks and individual genius tankers.

However, while, iron-clad discipline, excellent formation drill and a few unremarkable but well-performing late-gen AFVs may be boring to watch, they are murder on the field. That is, until they realise they have to start taking Oarai seriously, and pull out ALL the stops. • Zenji Marui in is, according to most of the characters, a boring chef.

Most of the time he easily collapses under pressure, tires easily, and lacks the amount of stamina that other characters have. However, he makes up for this by simply studying a lot about cooking techniques and various dishes that would be long forgotten by the other characters. The fruits of his studying finally showed during the Autumn Election when he scored 88 points, surpassing even Mito Ikumi, an established strong contender for the Autumn Election. The victory was short lived however when Subaru Mimasaka surpassed him in the end. • Soma himself walked this path when battling Nene Kunokini. While Nene made beautiful hand-made noodles, Soma used a machine.

While this earned him a lot of ridicule from the spectators, those involved in the match saw this for the very clever move it was. Soma could never make noodles of Nene's quality, and would more likely than not mess up making them by hand. However, by using the machine, he could very quickly make adequate noodles, and move on to the parts of the dish he could match Nene in.

• favorite attack pattern is launching a using small black pins. Not very powerful, as Valgaav in Slayers TRY could tank it without much injury. The problems are, it's hideously quick, hard to avoid, and infinitely repeatable, resulting in. Xellos: If you can't hit me with big attacks, there's no point in fighting.

Small attacks can hurt if they are repeated several times! • In, Takeshi Nakazato chooses to drive with a grip cornering style rather than the drifty style the series is known for, citing drifting as a.

• In are rather dull as far as Devil Fruits go, only allowing their wielder to transform between their natural form, an animal form, and a hybrid form. Meanwhile Logias turn anyone who eats them into an and Paramecias grant a random superpower. However, Zoan transformations almost universally make a person stronger, faster, and tougher (not to mention possible other perks like better senses or flight) and don't require training to use properly. While they won't make the weak strong, they do make the strong stronger.

Tellingly, the three strongest members of the CP9 were all Zoan users, with Lucci giving Luffy the hardest fight he'd ever had in that series. Traditionally, the protagonist Stands will have comparatively basic abilities based on mundane physical combat and one or two gimmicks (turning into string, repairing objects, shooting projectiles), while the villain Stands tend to have far more gimmicky, flashy, or esoteric powers. Consequently, though the protagonist usually gets caught off-guard by the villain at first, the moment they've figured out the villain's gimmick, simple fisticuffs turn out to be plenty. • Kirishima from feels this way about his Quirk, which makes his body. It's useful both defensively and offensively, but it doesn't look as cool as, say, the guy who can throw around.

• The standard 'Warrior' class in most tabletop RPGs such as is this: while its choice of attacks is with the exception of applying certain modifiers to their regular attacks, their capability to equip strong weapons and armor and high Hit Points means they will be welcome in any party for their useful ability to tank and deal physical damage. They often balance out the fact they don't gain special powers or spells with the advantage of learning more Feats than other classes.

• In, most people will try to learn the flashy openings and glitzy combo attacks, but the tactics of piece exchange should come in second place to the logistic considerations of controlling board space. It sounds boring, but it pays to know when to crack open the defense of a turtling player or to suffocate an aggressive attacker with a locked pawn center. • Many famous players, such as Wilhelm Steinitz, Tigran Vartanovich Petrosian, Jose Raul Capablanca, and Vladimir Kramnik, had playing styles that could be described this way. They rarely played flashy combinations or won brilliancy prizes, but their mastery of solid positional play allowed them to consistently score great results, to the point of becoming World Champions. • In, there are dozens of standard sequences called joseki, i.e. Playing them out according to the standard may seem boring to a junior player, but the reason they became standard in the first place is that they provide both sides with usable structures and 'fair share' of the area where it is played. • In a fairly common tactic among experienced players is to buy up the (light) purple, orange, and red properties.

While they are far less impressive than Park Place and Boardwalk, they are the most commonly landed on properties in the entire game. • In, Australia is the continent of choice for many veterans for locking down early then slowly amassing the 2 reinforcements per round. It requires the player to play the waiting game while others battle it out but by the time the inevitable bloodbath for Asia is over, other players will be severely weakened. And vulnerable to the massive army about to backdoor it. • In, sneaky check-raise traps, big risky bluffs, and hero-calling a suspected bluffer are all big fun moves. But the most reliable way to build your stack, especially against middling opposition, is to fold a lot, make small-to-medium-sized bets to take the blinds and antes when you're in position and no one else seems particularly interested in them, and save your big plays for when you've got a very strong hand. • In the boardgame, Legal missions tend to be this.

They don't pay as well as the big bank heists and mine robberies, but they also don't risk the Misbehave deck, sparing you the risk of spending hundreds of dollars on bribes, getting an automatic fail (and, if a Niska job, the loss of a crewman) from a Warrant being issued, or getting your crew killed. • Of the superhero world, the archetype, for simple reasons. They can get there fast, and they can hit hard, but unless they have an otherwise amazing gimmick, they won't be as popular as the or the guy with the, but they're effective at what they do, and usually make great leaders. • The poster child of this in American comics would probably be.

Because he has many different abilities and tends to gain new ones when the plot demands it, it may be hard to make a real threat he can't handle. While it renders him somewhat boring to some, he's still one of the most effective heroes in his universe.

• of the X-Men is often made fun of for not having an interesting personality ( and approaches everything from a soldier-like mentality), and his only power is that he can shoot beams from his eyes (and not heat beams but beams which are more like solid force. In other words, he shoots punches out of his eyes), which naturally doesn't rank him high on popularity charts.

However, as his power comes from his eyes, it means that, no matter what, he will always hit his target if he can see them, and because of his personality, he's trained his body to be an expert martial artist (meaning that, without his powers, he's essentially Batman without a utility belt or any hangups about guns, which serves well when he's left without his powers), and he's one of the most talented field and strategists in the Marvel Universe, making him perfect to lead any group of heroes when out in the field. He might not be enough to sell an ongoing comic strip without a great writer involved, but if you're about to face any villain, he's the guy you'd want on your team. • During the Marvel's crossover, the villain spent a lot of resources to capture X-Man Nate Grey. As the villain is gloating, the hero calls him out for having such rubbish underlings. The villain acknowledges that everyone under him is either blindly obedient, on the run from everyone else, or a giant robot. But that his underlings succeeded in catching the hero, which was what he wanted all along.

• Doc Samson of has noted that for a fraction of what General Ross and other have wasted trying to build robots/containment/powered armor to take down/control the Hulk, you could just get a satellite array going that would warn people in urban areas to evacuate when he starts getting too close. Naturally no one will consider this. • In one story, Maxie Zeus hires construction workers to build a copy of Ancient Rome. When one of the workers suggests building traps for the lion pit or using a lion that turns into a velociraptor to make things more interesting, Zeus refuses because he doesn't want his Ancient Rome to have anything the original one didn't. The worker comments that just a normal pit with a lion isn't scary and Zeus reacts by throwing the worker at the pit and daring him not to feel scared once the lion arrives. • In the series, General Tagge embraces this trope like no one else.

He makes it clear that he thinks the Death Star was a stupid idea from the very beginning and that they should have used those resources to simply build more Star Destroyers, insulting Tarkin in the process. When Vader replied that Tarkin was a man with vision, Tagge said that Tarkin was pretty much responsible for the Empire's biggest defeat so far. Tagge: My plans might not be as glamorous or grand as yours or the departed Tarkin's, but they work. • Disney Italy gave a / alter ego named Paperinik. What are his most iconic and useful gadgets? Spring-loaded punch, paralyzing beam, and spring-loaded boots. • In he has access to much more advanced technology than in the 'classic' stories, most iconic of all the, with multiple functions and weapons.

What are the features he uses most often? Extensible punch of increased power, a better paralizing beam, and the shield, the most boring of all (with two being his old iconic weapons in an improved version), without even bothering with the flashier functions most of the time. Also, he's prone to whip out his old tricks, such as the Car-can (memory-erasing candy. Not as sophisticated as Everett Ducklair's amnesia beam, but just as effective), the rockets on his belt, and a small ball that produces a very bright flash such as the Tayoken of 's fame (and he dropped a demolition ball on the enemy while he was blinded).

• Also from Paperinik New Adventures: the Evronians have a penchant for whipping out with such features as beastly strength and claws, that make you live your worst fears and turn them into a slave by eating them while having and toughness,, and more. But at the end of the day the proved superiors to all but the Augmented Units, that are no more than, with the others being no more than niche warriors. • Speaking of Evronians, we have Trauma. He's the one with the psychic powers and the strength, but the ability that allowed him to nearly defeat Paperinik was: after being matched and even slowly losing a straight fight, he retreated and used his previously unknown ability to imitate voices to lay a trap and wreck the psychic-repellant helmet of Paperinik's, allowing him to finally use his psychic powers. Not that his goal was that: in another example of the trope, he was actually trying to kick Paperinik down a tall building to simply kill him, and only wrecked the helmet because Paperinik dodged at the last moment. • Then there's the precautions they take in case some of their super soldiers rebel: the beast warriors have a brainwashing chip secretly installed in their helmets, the Augmented Units have large numbers of guns trained at their back, the formidable underwater warriors can't breathe air, and so on. • brings a tool belt on a mission to a hell dimension in.

Because he can use his tools to make weapons but the reverse is much trickier. Also, several tools (such as a short handled sledgehammer) make decent weapons themselves. • In for a and Zuko's firebending lessons to Aang.

Aang finds Zuko's lesson extremely boring and all Zuko teaches is how to block and breathing exercises but Zuko points out how dangerous fire is so it's more important to know how to block before learning how to attack and the breathing exercises would be good for his control. • - this is Central's approach to introducing new weapons summarized - it's better to have a good weapon for all of your troops than an awesome one for a few of them. • In one story of the, Desiree is given noise-cancelling headphones to prevent her from hearing wishes that could be used against her. • Attacking a major installation in usually requires a huge fleet and lots of and/or. In, Norigom eschews all of that in favor of dropping a ten ton block of uranium out of the bottom of a Bird-of-Prey moving at 25,000 kilometers per second. (For reference, that's on the order of 750 megatons of kinetic energy.). Norigom: • In the fanfic, Kumagawa's Minus, Book Maker, is a giant screw.

That can subdue even • In, the best weapons for fighting vampires (even for normal humans) are simple spears and bows. As Faith demonstrated, a stake allows your enemy within arms reach (and biting reach) before you can kill them, a spear doesn't. • Naruto's method for solving Suna's food supply problems (and becoming filthy rich) in doesn't involve complex seals or jutsu for preserving and transporting food. Instead, he introduces them to the humble potato and tofu, delicious and nutritious foods that can be stored for months without perishing. • In, has two instances in where easy low level spells are just as, if not more, effective as complicated battle oriented spells. First, using a spell for banishing spiders to turn the entirety of the Arachnid Quarter into a.

Second, while fighting the, Harry stops Mograine from using the by hitting him with a disarming spell then using a sticking spell to glue the sword to the floor. • Later he demonstrates how a silencing spell renders magic users helpless, easily taking out a large group of mages with an area silencing spells. • Right from the start, one of Harry's most used spells is the translation spell which allows anyone under it's effect to hear every language as their native language for twelve hours and any word they hear in another language, they'll be able to speak afterwards.

An example given by a Tauren was that if she was hit by the spell then spent a day in Stormwind, she'd likely be completely fluent in Common by the time it wore off. • In, during Rust's fight with Snatch, the latter complains that lasers are cheap and boring. Rust agrees, and summarily uses his lasers to rip through Snatch's robots one by one. • In, Jamelia considers this the ultimate form of magic to carry out and pushes the rest of the Construct to do it this way. So far, there has been magic pep-talks, magic disruptive phone calls, and magic use of a flare to blind vampires. • becomes clan head in because she shows that she can manage the clan's money far better than anyone else.

As one clan elder puts it, 'Not like clan heads fight much anyway. Better a head that's good with money.' • After being turned into in, Giles initially wants everyone to follow tradition when it comes to their stone sleep: assuming a threatening stance to scare off enemies. He changes his mind when he realizes Xander's method (curling up in a ball and covering himself with his wings) would leave them indistinguishable from large rocks, and thus is far better suited to the large forest they're in than a group of statues. • In one of the first spells Xander casts on himself is a curse to prevent himself from feeling any pleasure from a designated action, casting spells in this case, thus preventing himself from ever getting addicted to magic.

The fact said curse stores the pleasure that would be felt as a secondary energy source is also a useful bonus. • In Xander teaches a basic candle lighting spell.

For most people, it's near useless offensively as the flame is roughly equivalent to a lit match. For however, it means he no longer needs a flame source to use his powers. • In the fanfic, Rarity's teleporting apples can be used by anypony with a functional mouth, provide their own magical power, and can bypass most conventional wards. • has becoming very popular by selling quantities of simple tanks such as the at dirt-cheap prices that, Pound for C-Bill, provide enough firepower to overwhelm, making EO welcomed to planets that can't afford or are incapable of training 'Mechwarriors, but can recruit and train tank crews by the dozens. • Giovanni is quite pleased with Team Rocket in for capturing a flock of. While they're not rare or valuable, they do make useful pokemon for his grunts to use. • gets described with this exact term on during a weapons demonstration to some corporate big-wigs.

When said 'corporation' happens to be and the objective of said weapons is to mow down rampaging dinosaurs () before they can hurt any guests, you don't want awesome, you want it to work. The whole gamut of 'awesome' (including ) is covered by all the other guns on display, any case. • Whenever he masters a skill in, Naruto gets the choice of two perks, almost always one and one. For example, archery allows him either the 'Like the Wind' or 'Like the Lightning' perk. The former decreases his range by a third but allows him perfect accuracy even while running at top speed; whereas the latter increases his range by a third but forces him to stand perfectly still while shooting.

More often than not, Naruto takes the route. • Julio in (a Jedi in this story) massively improves the standard of living in Romalia by introducing them to the concept of indoor plumbing, eliminating the need to simply throw body waste into the streets. • In, while Xander becomes magically empowered to be functionally a male Slayer and Willow takes lessons in magic, Oz simply becomes a member of the clergy.

While it has no direct combat applications, he can now bless objects, giving the Scoobies a functionally infinite supply of holy water. He also blesses the water tank for the school's fire suppression system so the sprinklers spray out holy water, making the school unassailable to vampires. • To gather the large amounts of various poisons he needs for his experiments in, Naruto places a standing bounty on them. While it's not very much, it's enough for any shinobi who comes across some to grab it for a minor bonus, thus giving Naruto access to a much larger variety of venoms, toxins, and poisons than he otherwise would have. • Early in, it's made clear that the three academy jutsu aren't flashy but can easily save your life, even if you're a Jounin. Naruto manages to remove the 'boring' part because of how ridiculously he overpowers them, such as turning the into and transforming i.

Genre Pop Speed 45RPM Record Size Single (7-Inch) Three Simple Minds picture discs, all 7' vinyl. Speed Your Love To Me.according to www.simpleminds.org 'The limited edition picture disc is the rarest Simple Minds picture disc to track down. Collectors should ensure it’s still got its original transparent, stickered sleeve'. Up on the Catwalk The third and final single from Sparkle In The Rain, released to drum up support for the second visit to the UK by the Tour Du Monde, repeated Virgin’s basic formula of 7”, 12” and limited edition picture disc. Blueprint 3 Megaupload Zip there. Waterfront This limited edition 7' picture disc of Waterfront was one of two Simple Minds records issued for Record Store Day 2015. I have not played any of these records although I've only owned Waterfront from new. I only accept PayPal and will post the item as soon as possible once I have received payment.

Thank you for looking and good luck should you decide to bid. Copyright © 2004-2017 Popsike.com.

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